AI Insights · Timothy · December 2021
Top 5 Interactive Story Games on Android in Ecuador: Q4 2021
Explore the performance of the top 5 interactive story games on Android in Ecuador during Q4 2021, highlighting trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, interactive story games on the Android platform showed varied performance in Ecuador. This analysis, based on data from Sensor Tower, provides insights into the trends in weekly downloads, revenue, and active users for the top 5 interactive story games.
Chapters: Interactive Stories saw a notable increase in weekly revenue, starting from approximately $194 at the end of September and peaking at about $381 in the final week of December. Weekly downloads experienced fluctuations, beginning at around 1.2K and reaching a low of 351 in mid-November, before stabilizing to around 517 by the end of December. Active users also fluctuated, starting from 6.2K and dropping to a low of 3.8K in late November, before ending the quarter at about 4K.
Time Princess: Pearl Girl showed a gradual increase in weekly revenue, starting at $75 and reaching $223 by the end of December. Weekly downloads varied significantly, with a peak of 610 in the last week of December after a low of 12 in early December. Active users started at 5.7K and fluctuated throughout the quarter, ending at approximately 4.9K.
Journeys: Romance Stories experienced a steady increase in weekly revenue, peaking at around $176 in the final week of December. Weekly downloads showed significant growth, beginning at 1.2K and peaking at 5.6K in early November, before settling at around 3K by the end of the quarter. Active users also saw an upward trend, starting at 6.7K and reaching a high of about 17K in early November, before ending the quarter at approximately 11.3K.
Episode - Choose Your Story experienced varied weekly revenue, peaking at $124 in mid-October. Weekly downloads showed significant fluctuations, starting at 3.9K and peaking at 9.9K in mid-October, before stabilizing to around 3.9K by the end of December. Active users increased from 13.6K to a peak of 26.2K in mid-October, before ending the quarter at approximately 13.5K.
Tabou Stories®: Love Episodes had a more modest revenue performance, peaking at $81 in early November. Weekly downloads fluctuated, starting at 2.9K and dropping to a low of 196 in mid-December, before ending the quarter at around 358. Active users showed a decline throughout the quarter, starting at 7.4K and ending at approximately 1.7K.
These insights illustrate the dynamic performance of interactive story games on Android in Ecuador during Q4 2021. For more detailed data and insights, visit Sensor Tower.